ClanFights Devlog | Development Updates & Behind-the-Scenes

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Development Updates

The latest news, patches, and upcoming features

August 28, 2026 update Latest

Update v2.0.60

[b]Update v2.0.60[/b]
[list]
[*]Honor Shop now sells catalyst, mystic crystal packs, the premium potion, companion stone, and a few Premium skins for honor.
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August 28, 2026 update

Update v2.0.59

[b]Update v2.0.59[/b]
[list]
[*]Default horse is the original sketch again. The painted saddle horse is a new Premium skin: Saddle Bay.
[*]Bag is 36 slots (9x4) per page, 2 free pages. Silver +1 page, Gold +2 pages while subscribed. Extra pages also on Premium with diamonds.
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August 27, 2026 update

Update v2.0.53

[b]Update v2.0.53[/b]
[list]
[*]Hunt drops stay near the monster level. A level 7 foe cannot drop level 40 gear. Legendary rate after 40 is a bit lower.
[*]Bag pages: page 2 at 30, page 3 at 50, more pages for 50/100/200 diamonds. Pets and mounts smith with a Companion Upgrade Stone.
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August 27, 2026 update

Update v2.0.52

[b]Update v2.0.52[/b]
[list]
[*]Premium skin catalog Prev/Next buttons show real words, not PREMIUM.CATALOGPREV.
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August 27, 2026 update

Update v2.0.39

[b]Update v2.0.39[/b]
[list]
[*]Expedition, dungeon and arena chips on the header work with a mouse again. Golden Caravan set text is readable.
[*]Hunt elites after 30 hit harder. Unique orange weapons now have their own stats. Premium can skip dungeon wait with diamonds.
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August 27, 2026 update

Update v2.0.38

[b]Update v2.0.38[/b]
[list]
[*]Expedition has a new world map. Location plaques sit on the land; Locations and Dungeons slide in from the edge.
[*]Hunt monster cards are painted plates now. Attack buttons line up; the skill tree SP and Mastery chips match.
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August 26, 2026 update

Update v2.0.37

[b]Update v2.0.37[/b]
[list]
[*]Hunt loot no longer arrives as two copies of the same item. Extra pairs already in the mail are being cleaned.
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August 26, 2026 update

Update v2.0.33

[b]Update v2.0.33[/b]
[list]
[*]News is paginated. Long updates collapse so the parchment stays sharp.
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August 26, 2026 update

Update v2.0.31

[b]Update v2.0.31[/b]
[list]
[*]Expedition fight AP bar now drops as you spend skills and auto, then refills next round.
[*]Unique weapons show damage and stats even if a copy was empty. Unique Upgrade Scroll is required to smith orange items.
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August 26, 2026 update

Update v2.0.30

[b]Update v2.0.30[/b]
[list]
[*]Dungeon cooldown is minutes, not hours. Hunt Attack Again no longer copies the dungeon clock — if you have energy, you can hunt.
[*]Dungeon victory now shows gold and loot. Opening the dungeon map no longer crashes a run in progress.
[*]Heal potions show in combat again. Mobile energy refills update the HUD immediately.
[*]Clan bank donate window scrolls and the close button is easier to tap on phones.
[*]Unique weapons have combat stats. Unique Upgrade Scroll is in the potion/scroll shop.
[*]Dungeon turns: leftover AP can End Turn instead of dumping skills. Auto uses Strike, not passives.
[*]A full unique class set (Sunforge, Foxfire, Emberglass, Dawnpsalm) grants +1 combat AP.
[*]Hunts spend leftover AP on at most one extra skill plus auto. Elites are not melted by four skills every round.
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August 24, 2026 update

Update v2.0.25

[b]Update v2.0.25[/b]
[list]
[*]Blacksmith: +1→+2 and +2→+3 are 100%. From +3→+4 onward a fail resets the item to +1. The forge asks you to confirm the fail chance first.
[*]Blacksmith: +1→+2 and +2→+3 are 100%. First risk is +3→+4 at 90% (fail resets to +1). Then 70 / 50 / 20 / 5 / 2 / 1. Trina +10%.
[*]Combat AP is now on the fight HUD. Each turn: 2 AP at L1 (plus 1 every 20 levels, cap 6). Auto costs 1 AP so a L12 turn is one skill + strike. Heal skills cost 1 AP. Dungeon Attack spends that budget every turn (no extra CD lock). Smith gold: 500 x plus-level x ceil(itemLevel/20). L1–20 gear stays 500 for +1→+2. Scrolls still required.
[*]Shops: the potion tab is now Potion / Scroll Shop. Premium Skins are looks only — they do not give a Horse, Camel, Elephant, or extra bag slots. Upgrade scrolls cost less gold: Common 200, Uncommon 350, Rare 800, Epic 2200, Legendary 5000.
[*]Orange Unique sets from L50 (class armor + jewelry). Golden Caravan is a farm set: gold and drop chance, weaker in arena. Legendary uniques now roll on each drop. Smith fail from +3→+4 resets the item to +1 instead of destroying it. Unique Upgrade Scroll is 500 gold.
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August 22, 2026 update

Update v2.0.14

[b]Update v2.0.14[/b]
[list]
[*]Combat AI: heal/def/potion HP sliders, auto potion in expedition and arena, dungeon Attack spends AP skills then auto. Low-level legendary uniques scale down so a high-level blue can beat an old orange.
[*]Combat skills now spend action points (2 + 1 per 20 levels, cap 6). 8 skill slots (4 active + 4 passive). 1 skill point every 5 levels.
[*]Late-game tune: hunt XP is slower at high levels, quest XP scales with your level bar, NPC sell gold scales with item level, RegenAura no longer stacks, set 5-piece bonuses are stronger, and +20 level arena fights grant quest progress only.
[*]Seven realms on one server: after login pick Turkish 1, English 1, Global 1, Spanish 1, French 1, Polish 1, or Portuguese 1. Each character, clan, chat, arena, auction, and highscore stays on that realm.
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August 21, 2026 update

Update v2.0.13

[b]Update v2.0.13[/b]
[list]
[*]Blacksmith tutorial told the truth: every failed upgrade shatters the item. The forge asks you to confirm the destroy chance first.
[*]Mystery box: 1% legendary, pity 100, loot at your level −10 or below. Diamond returns are smaller. The scroll band is upgrade scrolls.
[*]Uncommon Upgrade Scrolls exist for set pieces (green Uncommon items).
[*]Premium is 90 / 180 / 450 for 30 days. You cannot buy a lower tier. Upgrade keeps remaining days and charges the daily difference.
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August 20, 2026 update

Update v2.0.12

[b]Update v2.0.12[/b]
[list]
[*]Accepting all board quests no longer rolls four free replacements. New offers come from the 2-hour drip, the daily refresh, or a diamond reroll.
[*]Hunt and dungeon XP floors apply after bonuses, so a double-XP event does not triple the floor. Midgame hunts are no longer ~30k per kill.
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August 20, 2026 update

Update v2.0.8

[b]Update v2.0.8[/b]
[list]
[*]Arena PvP only: skill DR/regen slightly weaker, Absolution also pierces armor on autos, Hypernova/heals weaker in arena. Dungeon/expedition skill numbers unchanged.
[*]Energy refills (free +10 / diamond +25 / +50) work again for expedition, arena, and dungeon.
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August 20, 2026 update

Update v2.0.7

[b]Update v2.0.7[/b]
[list]
[*]Mages live longer: Light Gate 18% DR, Frozen Shield 22% armor. Hypernova / Static Nova are 80% burst.
[*]Hunt and dungeon XP now keep up with the level curve. Late hunt is tens of kills per level, not thousands. Gold is unchanged.
[*]Every dungeon (L10–100) is tuned so on-level gear is a real fight: regular ~7 hits, elite/boss longer and punchier. No seedLocations needed.
[*]Class skills retuned at every bracket (not only L80). Warrior Stroke 26%, Resist 6%. Rogue Hide 6%, poison tick 2%. Priest Holy Stroke 12%.
[*]Stat training is cheaper for the first 25 buys, then ramps. Accepting a quest from the board should no longer say it is missing after a refresh.
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August 20, 2026 update

Update v2.0.6

[b]Update v2.0.6[/b]
[list]
[*]Town square now has a board (jobs, buildings, caravan) and gold/orange dots on tabs when something is waiting or in progress.
[*]Town map signs jump to Blacksmith, Work, and Caravan. Warehouse sits higher and has a Packages shortcut.
[*]While a job is running, the Work sign shows the remaining time. Finished jobs pulse green.
[*]You cannot fight in the Arena while inside a dungeon — leave or finish the run first. The message says so.
[*]Dungeon and Arena combat sticks are fixed: attacks and auto-fight should run again.
[*]Premium card % is premium-only. Town Bank, Cemetery, and Training Grounds add extra on top — that is why totals look higher.
[*]Class balance: only your two strongest damage-reduction passives count. Warrior Wall of Iron is 14% DR / 10% reflect.
[*]Mages live longer: Light Gate 18% DR, Frozen Shield 22% armor. Hypernova is 100% / 3% burn.
[*]Rogue Assassination is +75% with a guaranteed crit. Scaled Skin poison is 4% per round.
[*]Priest instant heals still heal the clan, and now also smite in dungeon, expedition, and arena. Elysian Web is 28% and actually raises your hits. Light Restore is 5%/round.
[*]Vendor gold in tooltips now matches what you actually receive. Daily rewards reset at 00:00 UTC.
[*]Timed quests that you already finished can still be turned in after the clock. Failed quests can be cancelled. Quest parchment is a Q button, bottom left.
[*]Arena XP per fight is capped at 10% of a level. Quest XP is lower. Stat training costs rise faster.
[*]Quest board: 4 each day, then one extra every 2 hours (up to 8). Auction can filter Rare and above, and watch a listing for a time warning.
[*]Spider Cavern and Undead Crypt hit less hard so a fair-geared run can clear them.
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August 20, 2026 update

Update v2.0.3

[b]Update v2.0.3[/b]
[list]
[*]Premium names use a darker gold so they stay readable on parchment. Crown still marks the tier.
[*]Arena: you cannot double-hit the same recovering target. Fight buttons say why they are grey.
[*]Set chips list where pieces drop. Clan start warns if no priest signed.
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August 20, 2026 update

Update v2.0.1

[b]Update v2.0.1[/b]
[list]
[*]Premium names now shine in the header and on mobile (gold / silver / bronze crown).
[*]Inventory shows set progress (e.g. Crown of War 1/2) from bag + equipped pieces.
[*]HP bar shows a flask cue when you have a heal potion and are not at full HP (disabled in dungeons).
[*]News is now split into Updates, News, Events, and Maintenance. A badge on the newspaper icon marks unread posts.
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December 12, 2025

⚔️ ClanFights Closed Beta Has Arrived!

🔑 How to Register
- Use the INVITE_ONLY invitation code during registration.
- Or sign up directly with your Gmail account for quick access.