ClanFights - Free Medieval Browser Game | Online RPG | Play Now

Daily Treasury

Claim your reward for returning to the kingdom!

ClanFights Wiki

Everything you need to conquer the realm — updated with every patch.

Welcome to ClanFights

ClanFights is a browser-based medieval MMORPG. Level up a warrior, mage, rogue, or priest, join a clan, and battle across a 100×100 world map. No download — everything runs in your browser.

Quick start: finish the tutorial, pick a class, equip your starter gear, and send your first caravan. You can change class later with a Class Change Scroll.

Creating Your Account

  • Username — 3-16 characters, letters and numbers only. Visible to other players.
  • Email — required for password reset and 2FA. Verify it from the link we send.
  • Beta code — optional, unlocks a starter pack during closed beta.
  • Referral code — optional, gives both you and your referrer a reward.

Accounts that skip email verification lose access to password recovery and ranked PvP.

Choosing a Server

  • EU — Frankfurt, best for European players (~20-40 ms).
  • US — Virginia, best for North & South America (~40-80 ms).
  • Asia — Singapore, best for APAC (~30-60 ms).

Characters are region-locked. Pick the server closest to you — you can’t transfer later.

Your First 30 Minutes

  1. Create your character and pick a faction (Human or Karus).
  2. Complete the tutorial and claim your starter gear.
  3. Run the first expedition to get a feel for combat.
  4. Visit your town and upgrade the Town Hall to unlock the caravan.
  5. Send a caravan to the Forest location for wood.
  6. Open the quest log and accept the 3 daily kill quests.

Pro Tips

  • Save your gold for blacksmith upgrades. Shop gear is mostly filler until level 20.
  • Upgrade the Town Hall and Warehouse first — they unlock everything else.
  • Log in daily for the streak reward — 30 days gets a cosmetic title and diamonds.
  • Join a clan by level 10 for passive stat bonuses, clan dungeons, and the shared warehouse.
  • Complete daily quests — they give far more XP per minute than grinding.

Currencies

  • Gold — main currency. Earned from combat, quests, selling drops.
  • Diamonds — premium currency. Earned from achievements, daily rewards, or purchased.
  • Honor — earned in Arena and clan PvP. Used for honor gear.
  • Clan Points — your contribution to your clan. Affects your rank inside the clan.

Character Stats

Every class uses the same six core stats, but with different weightings.

  • STR (Strength) — physical damage, mostly for Warriors and Rogues.
  • DEX (Dexterity) — crit chance, dodge, Rogue damage.
  • INT (Intelligence) — Priest healing and debuff strength.
  • HP (Health) — total health pool. Regenerates 1-5% per minute out of combat.
  • MP (Mana) — spell resource, Mage damage scales with it.
  • Armor — flat damage reduction. Diminishing returns after 500.
Tip: you get 3 stat points per level. Respec scrolls are on the premium shop.

Inventory Management

  • Base capacity: 40 slots. Expand with Warehouse upgrades (+5 per level).
  • Warehouse upgrades at the Town Hall increase your stacking limit.
  • Stackable items (materials, consumables) stack up to 999 per slot.
  • Auto-sort groups by type and rarity. Manual sort also available.
  • Quick-sell common and rare drops — sends gold straight to your wallet.
  • Filter bar — search by name, filter by rarity, type, or level.

Leveling Up

XP comes from combat, quests, dungeons, and daily bonuses. Level cap is 100.

  • Expeditions — scaled to your level. Fastest XP at levels 1-40.
  • Quests — daily kill and collection quests. Best XP/minute ratio.
  • Arena wins — modest XP, but lots of honor and ranked rewards.
  • Dungeons — big XP bursts, best for groups and clans.
  • XP bonuses — premium tiers, quest completions, and town upgrades stack.
  • Level cap: 100. Beyond that, focus on gear, skills, and prestige.

Customization

  • Class Change Scroll — consumable from premium shop, rerolls your class.
  • Faction change — locked. You pick once at character creation.
  • Appearance tokens — change hair, face, body scale.
  • Mounts — passive stat bonus and a visual companion. 30+ skins available.
  • Pets — combat assists, 20+ species from events and the mystery box.
  • Titles — unlocked by achievements. Displayed next to your name.

Class Overview

Four classes, each with a distinct role. You can change class later with a Class Change Scroll, so pick what looks fun — not what seems strongest.

Warrior

Role: front-line tank and melee DPS.

Primary stats: STR, HP, Armor.

Playstyle: charge in, soak damage, bleed enemies with heavy strikes.

Damage Formula

STR × 0.62 + DEX × 0.32
  • <strong>Pro:</strong> highest HP pool in the game.
  • <strong>Pro:</strong> best armor scaling — takes the least damage.
  • <strong>Pro:</strong> easy to play, forgiving for new players.
  • <strong>Con:</strong> slower than ranged classes, weak vs. kiters.

Mage

Role: ranged glass cannon with burst AoE.

Primary stats: MP, INT.

Playstyle: cast from range, chain cooldowns, melt packs with spells.

Damage Formula

MP × 0.72 + INT × 0.28
  • <strong>Pro:</strong> highest burst damage in the game.
  • <strong>Pro:</strong> strong AoE — farms fastest.
  • <strong>Con:</strong> lowest HP — dies fast if focused.
  • <strong>Con:</strong> mana management matters a lot.

Rogue

Role: single-target assassin, crit specialist.

Primary stats: DEX, STR.

Playstyle: stack crit, open from stealth, finish targets before they react.

Damage Formula

DEX × 0.68 + STR × 0.32
  • <strong>Pro:</strong> highest crit chance and crit damage.
  • <strong>Pro:</strong> evasion and dodge reduce incoming damage.
  • <strong>Pro:</strong> best single-target DPS in PvP.
  • <strong>Con:</strong> weak AoE — slow at farming packs.

Priest

Role: support healer, buff/debuff caster.

Primary stats: INT, MP.

Playstyle: heal allies, buff your clan, debuff enemies, occasional smites.

Damage Formula

INT × 0.65 + MP × 0.35
  • <strong>Pro:</strong> only class with strong heals — essential in clan dungeons.
  • <strong>Pro:</strong> buffs make your clan 20-30% stronger.
  • <strong>Pro:</strong> always in demand for clan content.
  • <strong>Con:</strong> weakest solo class — leveling is slow.

Damage Calculation

Base Formula

Damage = WeaponDamage + (STR × ClassMultiplier) + (DEX × ClassMultiplier)

Class Multipliers

  • Warrior: STR × 0.62 + DEX × 0.32
  • Rogue: DEX × 0.68 + STR × 0.32
  • Mage: MP × 0.72 + INT × 0.28
  • Priest: INT × 0.65 + MP × 0.35

Armor & Defense

Armor reduces incoming damage using diminishing returns:

Reduction = Armor × (1 - Armor / (Armor + 100))

At 100 armor you absorb 50% of incoming damage, at 500 you absorb 83%, but it never caps at 100%.

Critical Hits

Base crit chance: 5% + (DEX × 0.1%) + gear bonuses.

Crit damage: 150% of base damage, plus any +crit damage gear.

Monster crits apply the same way — watch out for elite crit swings.

Expeditions

Send your character on location-based monster hunts scaled to your level.

  • <strong>Level range:</strong> unlocks every 5 levels, up to level 100.
  • <strong>Rewards:</strong> XP, gold, materials, rare drops.
  • <strong>Energy:</strong> each expedition costs energy. Regenerates over time or refills with diamonds.
  • <strong>Companion boost:</strong> pets and mounts add passive bonuses to expedition rewards.

Arena (PvP)

Match-made 1v1 battles against players near your level.

  • <strong>Honor rewards</strong> scale with your opponent’s rating.
  • <strong>Seasonal rewards</strong> — top ranks get unique titles and cosmetics.
  • <strong>Matchmaking</strong> uses Elo and gear score — fights stay fair.
  • <strong>Arena energy</strong> refills every 30 minutes.

Dungeons

Multi-floor instances with bosses, chests, and rare drops.

  • Solo dungeons — scale to your level, cooldown 2 hours.
  • Clan dungeons — 4-6 players, weekly reset, shared loot pool.
  • World bosses — huge shared enemies, top damage gets bonus drops.

Skills

Each class has 20+ skills across active, passive, and ultimate slots.

  • Skill points — 1 per level, used to rank up skills.
  • Active skills — triggered in combat, cost MP or stamina.
  • Attack skills — direct damage, lowest cooldown.
  • DoT skills — bleed, burn, poison. Stack over time.
  • Buffs and debuffs — temporarily boost allies or weaken enemies.
  • Heal skills — Priest-exclusive, restore HP to yourself or allies.

Quests

Accept from the quest board to get XP, gold, and rare materials.

  • Kill quests — defeat X of a specific monster.
  • Collection quests — gather X of a specific material.
  • Arena quests — win a number of arena fights.
  • <strong>Max active:</strong> 5 at a time (10 with premium).
  • <strong>Daily refresh:</strong> new quests every day at 00:00 UTC.
  • <strong>Premium bonus:</strong> +50% XP from quests for Silver and Gold tiers.

Auction House

Bid on items posted by other players. Great for rare drops you can’t farm.

  • Bidding — place a bid higher than the current. You pay only if you win.
  • Durations — 2, 8, 24 or 48 hours.
  • Minimum increment — 5% of the current bid.
  • <strong>Reserved gold</strong> — your active bids lock gold until the auction ends.
  • <strong>Outbid</strong> — your gold is instantly refunded when someone beats your bid.
Tip: snipe auctions in the last 30 seconds to avoid bidding wars.

Combat Math — Exact Formulas

The numbers your character does in battle come from these formulas. Use them to plan stat priorities and gear choices.

Damage by class

WARRIOR: weaponDmg + floor(STR × 0.62) + floor(DEX × 0.32)
MAGE: weaponDmg + floor(MP × 0.35) + floor(INT × 0.45)
ROGUE: weaponDmg + floor(DEX × 0.68) + floor(STR × 0.32)
PRIEST: weaponDmg + floor(INT × 0.50) + floor(STR × 0.50)

Every hit has ±14% variance, so damage swings naturally. Stats are capped to level × 20 + 100 (MP capped at 2× that) to prevent twinks from breaking balance.

Armor reduction

reduction % = armor ÷ (armor + 100)
  • 100 armor = 50% damage reduction.
  • 200 armor = 67% reduction.
  • 400 armor = 80% reduction (diminishing returns after this).

Critical hits

critChance % = extraCritChance + DEX × 0.01 + adminBonus

Crits deal ×2 damage by default. Admin can raise the crit multiplier (e.g., +50 → ×2.5). DEX is the cheapest crit-chance stat — 100 DEX = +1% crit, not huge, so stack crit gear instead.

Dodge, reflect, lifesteal

  • Dodge — `stats.dodgeChance` percent chance to take 0 damage on an attack. Flat roll.
  • Reflect — `stats.reflectChance` percent chance, deals `damage × damageReflect%` back to the attacker.
  • Lifesteal — `lifestealPercent` of damage dealt heals you, capped at maxHP − currentHP.
Build priority by class: WARRIOR → STR first, then weaponDamage. MAGE → MP is your biggest lever (0.35 coefficient is higher than STR/DEX for warriors). ROGUE → DEX is king, everything else is secondary. PRIEST → INT and STR are balanced — stack whichever is cheaper from your current drops.

Drop Mechanics

Step 1 — Roll for drop

Every kill rolls against the monster’s drop chance (shown on the monster card).

Step 2 — Roll for rarity

Rarity Drop Rate Color
Common 70% White
Rare 20% Blue
Epic 8% Purple
Legendary 2% Orange

Premium Drop Bonuses

  • Bronze: +5% drop rate.
  • Silver: +10% drop rate, +10% rare chance.
  • Gold: +20% drop rate, +15% rare chance, +5% epic chance.

Special Bonuses

Some consumables and gear pieces apply temporary reward bonuses during combat:

  • <strong>Gold bonus</strong> — +30% gold from drops (30 min).
  • <strong>XP bonus</strong> — +30% XP (30 min).
  • <strong>Honor bonus</strong> — +30% honor in Arena (30 min).
  • <strong>Drop bonus</strong> — +10% drop rate (30 min).

Equipment Drops

  • Weapons — swords, daggers, staves, maces. Level-gated.
  • Armor — helmet, chest, gloves, boots. Set bonuses at 2/4/6 pieces.
  • Accessories — rings, necklaces. Usually grant stats, not armor.
  • Shields — Warrior and Priest only. Reduces incoming damage further.

Every equipment drop rolls random stats within its rarity range. Reroll with enhancement scrolls.

Stacking Rules

  • Stackable — materials, potions, scrolls, gems. Up to 999 per slot.
  • Non-stackable — equipment, pets, mounts. 1 per slot.
  • Slot limit — 40 base, expandable via town upgrades.
  • Bulk sell — select multiple and sell in one click.

Pets & Mounts — How to Get Them

Pets and mounts are rare companion items that never appear in shops. They drop exclusively from combat activities, premium packages, and special events.

Source Chance Notes
Expedition (won battle)1.5%Rolled after normal loot. Requires empty package slot (respects max-packages cap).
Dungeon clear3%Rolled independently of the rarity drop chain. Triple the expedition rate.
Gold Premium packagesGuaranteed pet/mount in certain premium reward boxes.
Mystery WizardVariableOccasional pet/mount in the gacha reward table. Rates vary.

Level Range

Dropped pets/mounts are picked from the item pool within ±2 levels of your character. A level-20 player can loot a level 18-22 pet. There's no rarity filter — any pet/mount in range can drop.

Where They Land

Pet/mount drops go into your Packages (overflow storage), not directly into inventory. Transfer manually when you're ready to use them. Can be sold/smelted like any other equipment.

Pro tip: running clan dungeons is the fastest way to stack pets and mounts. The 3% per clear compounds quickly with regular weekly runs, and the ±2 level window means you'll usually get one that's actually usable.

Blacksmith — Item Upgrading

Level Success Cost Notes
+1100%BaseGuaranteed — the only safe level.
+290%×2Shatters on failure (10% risk).
+370%×4Shatters on failure (30% risk).
+460%×8Shatters on failure (40% risk).
+550%×16Shatters on failure (50% risk).
+640%×32Shatters on failure (60% risk).
+715%×64Shatters on failure (85% risk) — risky.
+85%×128Shatters on failure (95% risk) — endgame only.
+93%×256Shatters on failure (97% risk) — expect losses.
+101%×512Shatters on failure (99% risk) — bring many copies.

Upgrade Scrolls

  • Common Scroll — required to upgrade a Common item.
  • Rare Scroll — required to upgrade a Rare item.
  • Epic Scroll — required to upgrade an Epic item.
  • Legendary Scroll — required to upgrade a Legendary item.

<strong>Scrolls are a hard requirement</strong> — you cannot attempt any upgrade without the matching-rarity scroll in the Blacksmith. Scrolls are bought in shops (or rarely drop). They do <strong>not</strong> increase success chance — the rates in the table above are fixed. Only Trina raises success chance.

Trina — the Only Chance Booster

Trina is a consumable that raises the success rate of a single upgrade attempt. It's the only item that actually changes your odds.

  • <strong>+10% success rate</strong> on the upgrade attempt Trina is slotted in for. Consumed on use (success or fail).
  • Trina is used <strong>on top of</strong> the required upgrade scroll — they sit in separate Blacksmith slots. The scroll is still mandatory; Trina is optional.
  • Drops from dungeons (rare) or sold occasionally in specialty shops and the Mystery Wizard.
  • Gold Premium packages sometimes include Trina as a bonus.

Smelting — Reclaim Materials

Turn unwanted gear into crafting materials at the Smelter.

RarityTimeYield
Common5 min1-2
Rare15 min2-4
Epic30 min3-6
Legendary60 min5-10

Crafting Materials

  • Iron Ore — base mineral for common gear.
  • Steel Ingots — refined iron, for rare gear.
  • Mithril — epic-tier material, from dungeons and caravans.
  • Adamantine — legendary-tier, world bosses only.
  • Shards — rarity-specific, used in shard crafting.
  • Fusion Core — required to combine two items.

Where to Find Materials

Every material can be obtained from multiple sources. This table shows what each material drops from and where it's most efficient to farm.

Material Drops From Best Source
WoodSmelting Chest/Glove/Shoes, Caravan trips, low-level monster dropsSmelt unwanted Common/Rare armor pieces (fast)
StoneSmelting Armor/Shield/Jewelry, CaravanSmelt Common/Rare shields and gloves
IronSmelting Weapons/Armor/Shields at all raritiesSmelt Rare+ weapons; highest yield from Epic items
CrystalSmelting Rare+ Weapons/Helmets/Shields/JewelrySmelt Epic+ gear; Legendary has ×3 quantity mult
GemstoneSmelting Epic+ Rings/NecklacesSmelt Epic jewelry — guaranteed to appear in pool
Gold NuggetSmelting any Jewelry (Ring/Necklace)Smelt unwanted Rings; Epic drops are +50% bonus chance
FangSmelting Legendary Necklaces onlyRare drop — only Legendary Necklaces can produce it
Shards (by rarity)5% chance per smelt; matches item raritySmelt many Epic/Legendary items — chance is per smelt
Math note: each smelt takes 30 seconds × item level (half with the smelting-speed admin setting). A level-50 Epic item yields roughly 4-7 materials. Legendary items have a ×3 quantity multiplier and 15% chance of a bonus basic material on top.

Crafting Strategy by Level

The right crafting play changes as your character grows. Here's what to prioritise at each stage.

Early game (Lv 1-30)

  • Don't hoard gear — every piece that isn't better than what you wear goes into the Smelter. You need the materials and the gold more than the item.
  • Upgrade +1 to +5 only. These levels are 100% → 50% chance; cost doubles each step. Anything above +5 is a diamond-sink until you're rich.
  • Run Caravan daily from the moment you unlock it — it's passive gold + materials while you do other things.

Mid game (Lv 30-80)

  • Start fusing. Common→Uncommon is 95% safe; build a stash of Rares by fusing your Commons first, then Rare→Epic for your main slot items.
  • Save shards aggressively. You'll need Epic+ shards for Enhancement, and those only come from smelting Epic+ items. Keep 50+ of each Epic shard before enhancing.
  • Target +7 upgrades on your main weapon. Below +7 the cost ramps are tolerable (×2 per level, up to 40% chance). +8 and beyond is endgame territory.

Late game (Lv 80+)

  • Legendary → Mythic fusion is 20%. Expect to burn 4-5 Legendary fodder items per success. Only attempt with your main-stat gear.
  • Gold Premium auto-sell empties your package overflow for gold — use it daily so drops don't go to waste while you're farming Dragon's Lair.
  • Caravan upgrade A + D first. Travel speed -5%/level, storage multiplier ×1.3/level compound — by L5 each run is 25% faster and returns 3.7× the materials.
Pro tip: the single biggest crafting mistake is trying to +10 before +7. Success rates are 15%/5%/3%/1% — you need ~60 items on average to hit +10 from +6. Stop at +7 on anything not critical.

Enhancement System

Enhancement boosts a single stat line on an item using shards and gold.

How It Works

  • Open the Enhancement panel in your town.
  • Drop an item into the target slot.
  • Insert matching rarity shards.
  • Confirm to re-roll or boost the selected stat.
  • Save with a Protection Scroll to lock the result.

Slot Costs

  • Slot 1 (primary stat): 5 shards + 1,000 gold.
  • Slot 2 (secondary): 10 shards + 5,000 gold.
  • Slot 3 (tertiary): 20 shards + 25,000 gold.
Pro tip: always enhance primary stats first — they give the biggest power spike.

Fusion System

Fusion combines two equipment pieces of the same type into a stronger item.

Process

  1. Select a base item (keeps its appearance and level).
  2. Select a sacrifice item of the same type.
  3. Insert a Fusion Core.
  4. Confirm — the base item inherits one stat from the sacrifice.

Benefits

  • Keeps your favourite skin while boosting stats.
  • Max rarity carries over from the sacrifice.
  • Can repeat up to 5 times per item.
  • Inherited uniques stay permanently.

Success Rates

  • Common → Common: 100%.
  • Rare → Rare: 80%.
  • Epic → Epic: 50%.
  • Legendary → Legendary: 25% (needs Fusion Core).

Basic Crafting

Craft items at the Crafting Table in your town using recipes and materials.

  • Recipe required — learned from books or looted.
  • Materials — shown in the recipe preview.
  • Crafting time — runs in real time, you can queue up to 5.
  • Quality — higher materials produce higher-rarity results.
  • Batch craft — craft up to 10 of the same recipe at once.

Gem Socketing

Some gear has sockets that can hold power-boosting gems.

  • Socket count — 0-3 sockets depending on rarity.
  • Gem types — STR, DEX, INT, HP, MP, Armor.
  • Gem tiers — T1-T5, higher tiers give larger bonuses.
  • Removal — gems can be removed but cost shards.
  • Upgrade — 3 gems of the same tier combine into 1 higher tier.

Item Repair

Gear takes durability damage from combat. Repair at the Blacksmith.

  • Durability — shown as a bar under the item icon.
  • Repair cost — scales with item level and rarity.
  • Auto-repair — premium feature, runs after every battle.
  • Broken items — 0 durability means the item gives no stats until repaired.

Salvaging

Break down unwanted items to reclaim some of their materials.

  • Instant salvage — returns a fraction of base materials.
  • Smelter salvage — takes time, returns more materials.
  • Enhanced gear — returns shards proportional to enhancement level.
  • Bulk salvage — select multiple items for one-click processing.

Caravans

Send a caravan to gather materials from distant locations.

  • Duration — 30 min to 8 hours depending on destination.
  • Rewards — wood, stone, iron, crystal, gold nuggets.
  • Slots — start with 1, upgrade to 5 via caravan camp upgrades.
  • Speed — upgrade reduces travel time.
  • Risk — bandit encounters can reduce haul — caravan guards mitigate this.

Marketplace

Buy and sell materials and gear with other players.

  • List items — set your own price and duration.
  • Buy orders — place an order, gets auto-filled when a seller meets your price.
  • Clan market — clan-only listings with no listing fee.
  • Listing fee — 5% of the listed price, refunded on sale.
  • Duration — 2, 8, 24 or 48 hours.

Alchemy

Brew potions and elixirs at the Alchemist.

  • Health potions — instant HP restore, different tiers.
  • Mana potions — restore MP for spell casters.
  • Buff potions — +damage, +armor, +crit for 30 minutes.
  • XP elixirs — +50% XP for 1 hour.
  • Crafting potions — increase gather rate, success chance.

Recipes

Recipes are unlocked through gameplay and scattered around the world.

  • Basic recipes — unlocked from the tutorial and vendors.
  • Advanced recipes — dropped from dungeons.
  • Rare recipes — from elite monsters and world bosses.
  • Legendary recipes — auction house and special events only.
  • Recipe book — tracks every recipe you’ve learned.

Clan Overview

Clans are persistent player groups with a shared bank, warehouse, dungeon runs, and a fixed home on the world map.

Tip: join a clan by level 10 — the passive bonuses alone are worth it, and clan dungeons are the fastest XP at high levels.

Clan Benefits

  • Passive stat bonuses for every member scale with clan level.
  • Shared warehouse — deposit and withdraw clan items.
  • Clan market — fee-free trading between clanmates.
  • Clan dungeons — weekly group content with premium loot.
  • Clan wars — raid other clans on the world map for honor and loot.

Clan Dungeons

Multi-tier dungeon ladder — higher tiers need higher clan levels to unlock.

  • Tier 1-2 — Goblin Cave, Dark Forest. Clan level 1+.
  • Tier 3-4 — Undead Crypt, Volcanic Forge. Clan level 3+.
  • Tier 5+ — Demon Citadel, Dragon’s Lair. Clan level 6+.

Every dungeon resets weekly. Failed runs don’t use your weekly charge.

Clan Buildings

  • Fortress — increases member cap by 4 per level.
  • Warehouse — +5 shared slots per level.
  • Barracks — +0.5% XP bonus per level.
  • Training Hall — -2% stat-upgrade cost per level.

Each building caps at level 10. Upgrades are funded from the clan bank.

Upgrade Cost = BaseCost × (1.8 ^ Level)

Clan Ranks

  • Leader — full permissions, can promote, kick, disband.
  • Officer — can invite, kick recruits, manage warehouse.
  • Member — full benefits, no admin rights.
  • Recruit — probation period, limited warehouse access.

Clan Power

Power = (Level × 10) + (STR + DEX + INT) × 1.5

Clan Power is the sum of all member power scores. Determines your clan’s ranking and which tier dungeons you unlock.

Clan Path — Dungeon Progression

The clan path is a 5-tier dungeon ladder with a branching choice at Tier 3. Each tier unlocks by completing the previous one enough times and hitting a minimum clan level.

Tier Name Unlock Approx. Rewards
1Goblin CaveStarting tier — always open100-200 clan gold, 50-100 per member
2Dark ForestTier 1 ×1, Clan Lvl 3+300-500 clan gold, 150-250 per member
3AUndead CryptTier 2 ×3, Clan Lvl 5+, officer picks A600-900 clan gold, better honor
3BVolcanic ForgeTier 2 ×3, Clan Lvl 5+, officer picks B600-900 clan gold, better gold + fire items
4Demon CitadelTier 3A or 3B ×5, Clan Lvl 8+1200-1800 clan gold, 600-900 per member
5Dragon's LairTier 4 ×10, Clan Lvl 12+, Clan Honor 1000+2500-4000 clan gold, legendary drops

The Tier 3 Branch

At Tier 3, an officer or leader picks between Undead Crypt (A) or Volcanic Forge (B). The paths converge at Tier 4, so the choice only affects theme and minor reward flavor — not the long-term destination.

Weekly rhythm: the game auto-assigns one dungeon per week at your clan's highest unlocked tier. Members sign up during the week; the fight resolves at cycle end and rewards distribute automatically. Missing the sign-up window means no rewards for you that week — set a reminder.

Clan Bank

The clan bank is a shared pool of gold fed by member donations. It funds clan upgrades, dungeon assists, and a daily passive payout.

Donating

  • Any member can donate gold from their personal stash at any time.
  • Your personal donation total is tracked on your profile. Higher totals unlock clan achievements and titles.
  • Once donated, gold is locked in the bank — only officers and the leader can withdraw or spend it.

Spending

  • Clan upgrades — each upgrade costs baseCost × 2^level. Check the Upgrades panel for the next-level cost.
  • Clan dungeon assistance — the bank can fund revival potions and buffs during a clan dungeon run.
  • Emergency fund — officers can grant individual members a gold bailout (max once per member per week).

Daily Claim

Every 24 hours, the clan can claim a passive bonus payout from the bank (cooldown-gated). Scales with clan level and total donations.

Clan-vs-Clan Fights

Declare a raid on another clan to contest honor, bank gold, and weekly rankings. Clan fights are the endgame PvP mode.

How It Works

  • Declare: officer/leader picks a target clan from the map. Cooldown between attacks on the same clan.
  • Fight window: members of both clans battle during a fixed window. Each member can contribute a limited number of attacks.
  • Resolution: the clan that accumulates more total damage (or objective score, depending on mode) wins.
  • Loot: the winning clan's bank absorbs a percentage of the losing clan's bank gold. Losers get a consolation reward to avoid total wipeout.

Rewards

  • Clan gold — stolen from the loser's bank.
  • Clan honor — used for leaderboard rankings and some clan-upgrade gates.
  • Personal gold / honor — participants share a cut based on their contribution.
Targeting advice: don't attack clans you can't beat — failed raids waste your attack cooldown AND expose your bank to counter-raids. Scout the target's average member level and recent fight log first.

Clan Map

A world map showing every clan's territory with auto-assigned coordinates. Used for visualising which clans are near yours and picking clan-fight targets.

  • Coordinates — each clan gets a fixed (x, y) position auto-assigned at creation (see clanMapCoords.js).
  • Range-based targeting — some clan-fight modes limit you to attacking clans within a certain map distance.
  • Markers — your own clan, your faction's clans, enemy faction, and neutral clans each have distinct marker styles.

Your Town

Every player has a personal town with 5 upgradeable buildings. Upgrades unlock gameplay features and give permanent passive bonuses.

Town Hall

The heart of your town. Upgrade to unlock other buildings and raise your max HP.

  • +1% max HP per level.
  • Unlocks other buildings at milestones.
  • Priority: upgrade first — everything else depends on it.

Warehouse

Expands your inventory capacity and unlocks package mail.

  • +10 package slots per level.
  • Unlocks bulk-send from mail.
  • Priority: second — extra slots fix inventory clutter.

Cemetery

Increases honor gain from arena and clan wars.

  • +0.5% honor rate per level.
  • Unlocks ranked honor leaderboards.
  • Priority: mid-game — valuable once you hit arena.

Bank

Increases gold rate from combat and quests.

  • +0.5% gold rate per level.
  • Unlocks the interest system at high levels.
  • Priority: mid-game — pays for itself over time.

Training Grounds

Increases XP rate and lowers stat respec cost.

  • +0.5% XP rate per level.
  • Lower stat respec and skill reset cost.
  • Priority: end-game — great for hitting level cap faster.
Cost = TimesUpgraded × Multiplier × (1 - Discount)

Tavern

Hire tavern mercenaries and collect daily rumours.

  • +1 daily mercenary slot per 5 levels.
  • Unlocks daily rumour quests.
  • Priority: late-game — extra caravan slots are the real value.

Caravan — Deep Dive

Caravans are passive gold + material income. Send them out and come back hours later for a haul.

Base timings

travelTime = 2h × (1 − 0.05 × upgradeA) ÷ adminTravelSpeed
scavengeTime = 3h × (1 − 0.05 × upgradeB)

Upgrade lines

  • A — Travel Speed: −5% travel time per level.
  • B — Scavenge Speed: −5% scavenge time per level.
  • C — Travel Safety: reduces random failure event chance (roll boost of +0.03 per level).
  • D — Larger Storage: ×1.3 gold and material yield per level (compounds — level 5 ≈ 3.7× base).
  • E — Hunting Specialist: unlocks monster-material drops (fangs etc.) at certain locations.

Random events

Roll Event Effect
< 0.02CatastrophicLose all materials
< 0.05Big SetbackLarge time increase
< 0.10Medium FailLose 50% materials
< 0.20Minor SetbackSmall time increase
< 0.30Small FailLose 25% materials
≥ 0.30Success (no event)
Optimal upgrade order: A (speed) and D (storage) first — these compound multiplicatively and make every later run pay back faster. C (safety) is nice but only matters if you're doing long multi-location runs.

Premium Tiers

Optional supporter packages. None of the bonuses are locked behind a paywall — they just accelerate progress.

Bronze

  • +10% XP from all sources.
  • +10% gold from all sources.
  • +10% honor from Arena and PvP.
  • -10% cooldowns on expeditions and dungeons.
  • Skip battle animations.

Silver

  • +25% XP from all sources.
  • +25% gold from all sources.
  • +25% honor from Arena and PvP.
  • -25% cooldowns on expeditions and dungeons.
  • +15% rare drop chance.
  • 10% shop discount.
  • Skip battle animations.

Gold

  • +50% XP from all sources.
  • +50% gold from all sources.
  • +50% honor from Arena and PvP.
  • -40% cooldowns on expeditions and dungeons.
  • +25% rare drop chance.
  • 20% shop discount.
  • 500 diamonds monthly gift.
  • Monthly Trina bundle (10 included).
  • Skip battle animations.

Mystery Box

Premium lootbox with cosmetics, boosters and rare drops.

  • Mount skins — 1% chance per box.
  • Pet skins — 2% chance per box.
  • Diamonds — 10-200, guaranteed.
  • Gold — 1,000-50,000, guaranteed.
  • Random items — rare to legendary possible.

Wishing Well

Toss a diamond into the well for a chance at big prizes.

  • Jackpot (0.5%) — Legendary item or mount skin.
  • Big win (5%) — 500+ diamonds.
  • Small win (25%) — 50-200 diamonds.
  • Consolation (40%) — gold or a random common item.
  • Loss (29.5%) — better luck next time.

Premium Bonuses — Full Comparison

Exact numbers for every tier. Bonuses are applied to XP, gold, and honor earned from expedition, arena, and dungeon (toggled per-activity in admin settings).

Tier XP Gold Honor Cooldown Energy regen
Bronze+30%+20%+10%−15%1.0×
Silver+50%+30%+20%−30%1.5×
Gold+100%+50%+30%−50%2.0×

Note: bonuses apply multiplicatively to base rewards. Cooldown reduction stacks with the half-cooldown event (−50% on top of your tier reduction, capped by the base min/max cooldown).

Gold-only features

  • Package auto-sell — pick a rarity threshold (COMMON/RARE/EPIC), click once, all eligible packages convert to gold.
  • 2× AP / energy max — your expedition/arena pools cap at 200 (vs 100).
  • 2× passive regen — +1 every 10/20/15 min instead of 20/40/30.
  • Companion priority — longer daily companion runtime and higher auto-heal thresholds.
Is premium worth it? Bronze breaks even if you play more than 30 min/day — the XP and gold bonuses compound into faster gear progression. Silver pays off for 1h+/day players. Gold is squarely aimed at dedicated players and clan leaders who need the auto-sell + 2× regen to keep up with daily routines.

Support Portal

Our official help center — ticket system, FAQ, and live status.

Most tickets get a response within 24 hours.

Discord Community

Join our Discord for help, news, patch notes and community chat.

  • Daily patch notes and event announcements.
  • Direct-message support staff during live hours.
  • LFG channels for dungeons, arena and clans.
  • Bug report form and player suggestion board.
Join Discord

Email Support

For account and billing issues, email us directly:

[email protected]

Response time: 24-48 hours on business days.

Common Issues

  • Forgot password? Use the reset link on the login page.
  • Email not verified? Resend from account settings.
  • Can’t log in? Clear cookies, try incognito, then contact us.
  • Missing items? Check your mail and packages first.
  • Payment issues? Email with your transaction ID.

Report a Bug

Found something broken? Help us fix it:

  1. Take a screenshot (F12 in most browsers).
  2. Note the time and what you were doing.
  3. Submit via Discord #bug-reports or the support portal.

Repro steps get the fastest fix — tell us exactly how to trigger the bug.

Follow Us

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  • Discord — discord.gg/JHwNum2Yzz